Tag: Short Post
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Why it’s good to have Comfort Games
Been awhile since I’ve written a discussion instead of a review! With so many big releases happening all at once, leaving me with lots I want to talk about, it’s been hard to find time to squeeze in a discussion. However, as we seem to have a break in big game releases right now, I…
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Thanks for an awesome first year!
Happy Holidays everyone! Just wanted to write a quick post wishing everyone a good holiday season and to give a big thank you to everyone as well! It’s almost been a year since I first started this blog. I honestly wasn’t sure if anyone was going to tune in and check out my posts but…
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Do games need to be innovative to be good?
So recently I’ve started playing Soul Hackers 2 from ATLUS and it’s been a pretty good time so far! I tend to really enjoy ATLUS and their RPGs like Persona and Shin Megami Tensei so I was pretty confident I’d have fun with Soul Hackers as well. It’s a pretty standard ATLUS RPG though. Great…
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Games for Thought has an official logo!
Hey everyone! Just wanted to make a quick post announcing the blog’s official logo! A massive thank you to my friend Ray for lending his talent and creating the logo. If you’d like to see more art from him, you can find him on Twitter right here! I also wanted to give a thank you…
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Are Tank Controls really so confusing?
I love tank controls. While they aren’t the perfect controls for every kind of game, I’ve never had issue with them in any game that required them and never found them too confusing, unlike a lot of other people. And while a lot of my love for tank controls probably comes from the fact that…
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Should ‘Souls’ games have an ‘Easy mode’?
A topic that often comes up when discussing Souls games is whether or not there should be a difficulty option for them. The Souls games are known for being rather difficult after all and a lot of players, understandably, find this to be a barrier of entry when it comes to enjoying the games. Now…
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The Importance of ‘Objectives’ in Games
An aspect of games I often feel doesn’t get enough attention would have to be ‘objectives.’ After all, in most games they are suppose to be what drive you from point to point! More specifically though, I’d like to talk about them in first person shooters. Mainly since this is where they can be the…
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Enjoying a ‘flawed’ game
Have you ever played and enjoyed a game a lot while still considering it a ‘bad’ game? Calling a game bad is pretty subjective, of course. Games are art and it’s a little hard to define art as ‘good’ or ‘bad’ most of the time. It mainly comes down to preference. Not including games that…
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In Defense of Fixed Camera Angles
Something that I feel always gets looked down on in games is fixed camera angles. The argument against them is usually that they are clunky or a thing of the past, which I can’t exactly say is wrong. However, I don’t think people really understand how fixed camera angles can really enhance or improve an…