Tag: Discussions
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What justifies a Remake?

With the long awaited remake of Dead Space finally releasing today, I thought now would be a perfect time to discuss remakes in gaming once again! Previously, I had talked about remakes and when the right time to remake a game was, this time though I’d like to discuss what makes a remake feel justified.…
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Games That Never End

If you’ve been following the blog for some time now you may remember a few posts I did discussing the length of games. How long or short a game is can be very important to the overall experience. You can have an amazing game with some great game play but if that game lasts way…
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Psychological Horror – Horror that sits with you

To end this month of horror game related posts, I thought I’d talk about what might be my favorite kind of horror, and that’s psychological horror! Unlike with shock horror, that mainly focuses on things like jump scares and freaky imagery, psychological horror generally requires a bit more thought. It focuses more on dread and…
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Spooky Month and why we enjoy being scared

Well it’s that time of the year again! The time to really sit down and enjoy getting scared. That’s right, it’s spooky month! And in honor of that, I decided that every post this month is going to be about horror games in some way. Granted it’s not like I’ve ever needed an excuse to…
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Do games need to be innovative to be good?

So recently I’ve started playing Soul Hackers 2 from ATLUS and it’s been a pretty good time so far! I tend to really enjoy ATLUS and their RPGs like Persona and Shin Megami Tensei so I was pretty confident I’d have fun with Soul Hackers as well. It’s a pretty standard ATLUS RPG though. Great…
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Ghost of Tsushima and how important polish can be for games

After talking about exclusive games last week I decided to go back to one of my recent favorite exclusives, Ghost of Tsushima, and play through it again. Especially since I hadn’t tried out the Director’s Cut version of the game yet. And while revisiting it, I was reminded just how important polish is to a…
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Invisible Choices in Games

Choices are always a fun part of games. They can give games replayability or help cater the game to different play styles so everyone can enjoy. But more often than not, choices in games are used to affect the story of the game more than anything else. For some games, it’s the biggest draw of…
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Making a Long Game Worth It

So in my last post I talked about short games and how their short length not only doesn’t hurt a game overall but can even improve it. And now it only feels right to do the opposite and talk about how a game’s long length can make for a great experience as well and how…
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The Art of Feeling Cool in Games

Whenever you pick up a game, you always want to feel something as you play. Could be that you want to feel like you can go out and do anything in an open world game. Or it could be that you want to feel helpless and a sense of dread in a horror game. Maybe…
