Category: Discussions
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Should we be excited for a new Silent Hill?

Recently, there have been a ton of rumors surrounding the Silent Hill series. From all new games to remakes and even to a new movie. The Silent Hill rumor mill has been buzzing lately but I feel there’s something we aren’t really addressing here. Should we really be excited for a new Silent Hill game?…
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Making a Long Game Worth It

So in my last post I talked about short games and how their short length not only doesn’t hurt a game overall but can even improve it. And now it only feels right to do the opposite and talk about how a game’s long length can make for a great experience as well and how…
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Are Tank Controls really so confusing?

I love tank controls. While they aren’t the perfect controls for every kind of game, I’ve never had issue with them in any game that required them and never found them too confusing, unlike a lot of other people. And while a lot of my love for tank controls probably comes from the fact that…
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Visual Novels and their Unique Experiences

I hate reading. It’s something I’ve always struggled to enjoy. Probably due to a combination of my ADD and dyslexia but when I’m thinking of something to do reading is usually the last thing that comes to mind. The only times I’ve ever read something just to enjoy reading it were when I didn’t have…
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The Art of Feeling Cool in Games

Whenever you pick up a game, you always want to feel something as you play. Could be that you want to feel like you can go out and do anything in an open world game. Or it could be that you want to feel helpless and a sense of dread in a horror game. Maybe…
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Yakuza 0: From Niche to Known

The Yakuza series is a trip… I can’t think of many other series that have made me laugh out loud during one scene and have me crying during another. It’s a series that knows how to blend tones masterfully so nothing gets too ridiculous or too serious and still feels like it all belongs. And…
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Designing an Unlikable Lead

It isn’t hard to make a character unlikable. The character could have a terrible design, be extremely poorly written, have terrible voice acting… It’s a much harder job to have players like and enjoy a character, or at the very least be indifferent to them. But what about the characters that the players are designed…



